Saturday, March 17, 2018

web development Jargon




deleting options and preferences
   
design. See also remote control
avoiding unnecessary text   
beginning
chunking   
by committee
context for
deleting options and preferences
   
refining
removing clutter   
searching vs. browsing   
simplicity in   
smart defaults in   
triggering complexity
designers
creating stories
describing core user actions
designing for mainstream
   
evaluating feature requests
finding qualities of brand
focusing on core experience
getting right vision
helping users feel in control
   
how to remove features   
ignoring expert customers
listening to users        
   
observing user experience
      
prioritizing features   
pursuing simplicity   
reflecting on stories
researching user experience
sharing design vision
uncovering user needs
understanding work interruptions
  – 
desire paths   
desktop/laptop device design   
details of design
devices. See also user interface
designing for multiple   
displacing between   
distractions and use of  
interface for different   
“displace” strategy   
about         
combining similar features
   
design for multiple devices
   
designing for different devices
   
displacing between devices
   
monitoring and notifications
   
passing complexity to user
   
providing open interfaces   
trusting users   
understanding what people do best
   
disruptive strategy  simplicity as – distractions
affecting use of devices     
removing clutter   
replacing with simplicity   
Don’t Make Me Think (Krug)   
E
Eames chair     
Eames  Charles  
emotions
brand’s emotional qualities  
users’ emotional needs
end users. See users
errors
new features triggering
redesigning to avoid
Inde x •    
ethical qualities of brand  
experts
customizing for       
defined  
hiding precision controls for       
ignoring
F
fake simplicity –
features
combining similar   
cutting from products
  –      
disclosing   
displacing remote control   
effect on user experience  
evaluating requests for
fixing safety  
hiding       
prioritizing   
triggering changes in user
experience
usability of product vs.   
Flip camcorder –       
Ford  H enry  
Form  Function & Design (Grillo)  
formats for organization   
G
Google’s A dvanced Search   
Grillo  P aul Jacques  
H
Hamilton  R ebecca W.       
help boxes   
“hide” strategy   
about             
automatic customization strategies
   
choosing features to hide   
customizing as       
how to hide features   
labels and cues with   
making things easy to find   
progressive disclosure of details
   
staged disclosure   
Holmes  Jr.  O liver Wendell     
home distractions     
Human Interface  The (Raskin)   
hyperlinks   
I
infrastructure wins  
Innovator’s Dilemma  The (Christensen)
 
Insanely Great (Levy)  
instructions  faking simplicity with
 –
iPhone  
iPod  
Iyengar  Sheena S.   
J
jargon   
Jarvis  David  
Jobs  Steve        
Johnson  Michael  
K
Kaplan  Jonathan
Krug  Steve   
L
Lang  Keith   
Lanham  R ichard   
Law of Conservation of
Complexity   
Lawrence  Jennifer         
layers
perceptual   
separating product function into
   
learning under pressure
    • Inde x
Lepper  Mark R .   
Levy  Steven  
listening to users        
   
locus of attention   
London Tube map       
M
mainstream users
defined  
designing for     
displaying core controls for
   
“hide” strategies for   
simplifying options and preferences
   
what they want
maps
London Tube       
mapping users’ behavior   
spatial organization using   
marginal gains  
Marriott website   
mass appeal
Merholz  P eter  
Microsoft Word       
Minimal Viable P roduct (MVP)  
minimalism vs. simplicity
mobile device design   
Model T     
Moffett  Jack  
monitoring   
MVP (Minimal Viable P roduct)  
N
navigation design   
New York Times  The       
notifications   
O
office distractions     
On Writing Well (Zinsser)  
online sales  options preventing
   
open user experiences   
open user interfaces   
Org Design for Design Orgs
(Merholz)  
“organize” strategy   
about         
alphabets  popularity  and formats
for   
categories for organizing information
   
chunking as   
color coding information   
finding users’ paths through software
   
grids   
mapping users’ behavior   
patterns that anchor information
   
perceptual layering   
sizing and positioning items
   
time and space organization
   
using with remove and hide
strategies   
outdoor distractions     
P
patterns anchoring information
   
plot
Pogue  David
popularity of products   
Porter  Michael  
positioning items   
practical qualities of brand  
Inde x •    
pressure
effect on users  
learning under
time       
Print dialog complexity
printer setup –
prioritizing
features   
fixing safety features  
product changes
products
avoiding quick wins in
changes triggering complexity in
  – 
clearing clutter from
   
cutting features from
  –      
deleting unnecessary text   
designing smart defaults   
displacing complexity to user
   
early designs of  
evaluating feature requests for
  – 
extreme usability targets for
limiting user choices   
prioritizing changes to
quick way to describe
removing options       
replacing distractions   
separating function into layers
   
sizing and positioning items
   
value of features vs. usability
   
watching users use  
progressive disclosure of details
   
projects
aligning vision of
cutting product features
  –      
factoring simplicity into business
model
focusing on core user experience
  – 
mapping user behavior   
repeating core vision statement
at  
Q
quick wins
R
Raskin  Jef   
remote control. See also specific
design strategies
challenge to simplify
chunking buttons on   
organizing design of   
prioritizing features on   
strategic actions to simplify
“remove” strategy  
about     
assessing how to remove
feature   
cleaning up clutter     
conversations using   
cutting product features
  –      
cutting time   
deleting options and preferences
   
designing smart defaults   
evaluating users’ feature requests
  – 
focus created by   
focusing on core experience
lightening load with   
limiting users’ choices   
prioritizing features   
redesigning to avoid product errors
  – 
    • Inde x
“remove” strategy (continued)
removing too much   
replacing distractions   
researching user experience
simplifying text       
successes with   
using with organize and hide
strategies   
value of features vs. usability
   
when changes trigger complexity
  – 
research. See user research
Revising Prose (Lanham)   
risk       
RunKeeper app           
Rust  R oland T.       
S
Saarinen  Eliel  
Saint Exupéry  A ntoine de  
Schweizer  Jürgen     
searching vs. browsing   
sense of control       
“seven plus or minus two” theory   
Shaker chair     
simplicity
aims for extreme
designing with     
differing perspectives on
disruption of –
factoring into business equations
  – 
fake –
printer setup design for –
pursuing   
removing clutter     
sense of control in   
   
simplifying text   
single mindedness and     
types of
what mainstreamers want
single mindedness     
sizing and positioning items   
Sless  David   
smart defaults   
“So what?”  
software. See user interface
Southwest A irlines  
Spool  Jared   
Sport Utility P rinciple
staged disclosure   
stakeholders
aligning to simplicity  
approach to product changes
    
convincing them ignore experts  
Standish G roup  
stories
context for
creating
reflecting on
sharing design vision
summing up core experience as
  – 
using in staged disclosure   
strategic wins
strategies. See also “displace” strategy;
“hide” strategy; “organize”
strategy; “remove” strategy
breaking free of quick wins
defined  
prioritizing changes
refining design details
simplicity as disruptive –
simplifying remote control
single minded     
small steps to big changes
stages in change
used for remote control simplification
  – 
vision and
Inde x •    
Stripe     
sunk costs fallacy  
T
targets for usability  
technology
disruptive quality of simplicity –
effect of pressure on users of  
fascination with complex –
mainstreamers’ use of  
Tesler  L arry   
text
editing   
simplifying       
using user’s language in   
Things app     
“Third L aw of Usability” (Krug)   
Thompson  Debora Viana       
time
cutting   
effect on conversations       
organizing   
timelines   
to do lists
travel planner       
Tufte  Edward   
U
unicycle  
usability
simplicity vs.
Third L aw of Usability   
value of features vs.   
user experience. See also users
aims for extreme simplicity
annoyance of automatic customization
   
comprehending links   
conserving complexity in   
describing core
designing brands as  
effect of shoddy features on  
errors’ effects on  
finding core  
focusing on main action of
getting quick vision of
ignoring expert
observing        
providing sense of control  
  –      
pursuing simplicity in   
reflecting on stories about
simplifying options and preferences
   
tasks best for users and computers
   
world  character  and plot for
  – 
user interface
allowing unstructured data from
users   
avoiding unnecessary text   
conserving complexity in   
designing interface for devices
   
finding users’ paths through
   
hiding precision controls for
       
how users view screens   
monitoring and notifications in
   
providing open   
reducing complexity of   
understanding what people do best
   
user research. See also user interface
doing on products   
finding core experience via
insights and stories
limiting user choices   
observing user experience
      
rather than speculating
    • Inde x
users
adding instructions for –
anchoring attention of   
choosing searching vs. browsing
   
creating enjoyment for   
effect of product errors on  
evaluating feature requests from
  – 
expecting them to learn
expert   
giving sense of control   
   
having stakeholders meet  
learning perspective on simplicity
  – 
lightening load on   
limiting choices for   
listening to        
   
mainstream       
mapping behavior of   
memory of   
observing experience of    
   
preference for basic improvements
  – 
pressure’s effect on    
reaction to complex products
shortening conversations for time
   
tasks best for computers and
   
trusting   
types of  
uncovering needs of
unstructured data from   
valuing usability over features
   
what mainstreamers want
willing adopters  
work interruptions of
V
Virgin A tlantic
vision
aligning group’s
clarifying your
creating stories for
distractions affecting device use
  – 
getting right
including in strategy
quick way to get
reflecting on and testing stories
  – 
sharing design
summing up user experience
three types of users  
usability vs. simplicity
visual clutter   
Volkswagen ad   
W
wearable device design   
willing adopters  
wizards   
work interruptions
world  character  and plot
Wroblewski  L uke  
Z
Zhu  Erping   
Zinsser  William  


No comments: